There are so many Xbox 360 games released in a year nowadays with some of these games never living up to expectation. In these dire times of economic crunch you need to know the best Xbox 360 games in 2011 and this is what I shall be doing in this article, reviewing the top ten Xbox 360 games 2011.
1. Batman Arkham city: is a sequel to the Batman: Arkham Asylum game. This adventure video game sets the scene in a new location – Arkham City, a year after the events of the previous game. Rocksteady studio is looking to build on the success of Batman: Arkham Asylum by introducing some new features such as Batman being able to dodge bullets and climb walls. The video game is due for release in September 2011.
2. Draon Age II: is an upcoming sequel to the 2009 Game of the Year and is set to be release in Europe on the 11th of March 2011. BioWare the developer of this game has chosen to focus is attention on developing a better dragon age engine and fix issues with the release of the first game like poor graphics quality.
3. Portals 2: This first-person shooter puzzle video game is due for release in April 2011. The game is a sequel to the well received title released in 2007. However unlike the original game which was released as a sort of mini game along side Episode 2 and Team Fortress 2, Portal 2 is here to stand as a video game on its own. Portal 2 will continue to test gamers ability to solve puzzles using the portal gun within the Aperture Science Enrichment Center.
4. BulletStorm: is another first-person shooter game schedule for release on February 22, 2011. The video game is developed by People Can Fly and centres on two Dead Echo members: Grayson Hunt and Ishi Sato who were betrayed by their commander for falling out with their employer. Now banished to a far away abandoned galaxy, Grayson is determined to fight his way off the alien eating planet and execute revenge on those that exiled him. The video game has a reward system based on a player’s ability to create and incite mayhem. Bulletstorm will be including a beta version of Gears of War 3 multiplayer with the Xbox 360 version of this game.
5. Gears of War 3: is a third-person shooter game scheduled for release in the last quarter of this year. The video game is a Xbox 360 exclusive title featuring new playable characters, weapons and a new four-player co-op mode. Gears of War 3 will also be including a new playing mode called Beast which would allow players to attack as Locust. It has been stated that this edition of the game will answer most of the questions that gamers have been asking about the “history of the world”
6. Dead space 2 : is a sequel to an earlier title released in 2008 – Dead Space 1. The game features the return of astro engineer Isaac Clarke who has the misfortune of landing slap bang in another alien territory called the Sprawl. Isaac needs to take on this new onslaught of zombies to survive in this third person shooter game. Dead Space 2 was released on the 25th of January in the US and 28th of January in the UK.
7. Mass Effect 3: is the upcoming sequel to the Mass Effect 2 video game. Mass Effect 3 will be the final game in the Mass Effect trilogy concluding the story started off in Mass Effect and continued in Mass Effect 2. Not much is known about the gameplay however you will be able to import decisions from the previous releases of the game. This action RPG video game is schedule for release in the fourth quarter of 2011.
8. Rage: is an upcoming action packed first shooter person video game. The game is schedule for release in September 2011. The game centres around the events that occurred in a post-apocalyptic world after the impact of an asteroid. The human race must now rebuild however they need defend themselves against a well organised set of enemies if they are to survive. It has been revealed that the uncompressed version of the game is about a terabyte in size and will ship on more than one DVD disc. สล็อตโจ๊กเกอร์
9. Deus EX: Human Revolution: is the third game in the Deux series. Deus EX Human Revolution features Adam Jensen who was cybernectically augmented against his will. Adam uses his newfound powers to battle it out against other androidy types in this multiple plot conspiracy game. This first person shooter video game is a follow-up to two previously well received titles: Deus EX and Deus Ex: Invisible War.The game is schedule for release on March 8, 2011
State-of-the-art coolness of funny games and designs just got ratcheted up to a new level. There are funny games and apps galore to be found on dynamic new web portals. You can find reliable web portals on the internet. These portals can give you remarkable access to the newest games that are widely spread. Most of them are simple flash games, or fresh iterations or versions of popular apps, or cool games based on popular themes and media characters. The site is rapidly attaining a global reputation as an archive of dynamite, flash-based gaming magnificence.
Most of the funny games available on gaming sites appeal to all ages and demographics. An additional consideration inhibiting to the huge mass market appeal of the games came from the no-cost basis for accessing them. Lots of people come to play free games online, and these types of sites delivers benefits the visitors, most especially gamers worldwide. Funny games could fascinate, pass the time, and occasionally even make one think that gaming is indeed a great recreational activity. They are most of all fun, and engage the mind in a manner that refresh moods, and at their best grow their capabilities in creative or imaginative thinking.
The webmasters have invested a lot of innovation into flash games offered on the site, in addition to the entertainment aspect behind their funny games. Flash arcade games have been highly popular means of producing traffic and building communities across the web, as well as in driving the popularity of tablet-based PCs and other mobile devices. The liveliness and playful nature of gaming win over all kinds of populations on the web and track also some crossover audiences from various hand-held devices in the world.
Because of the competitive environment nowadays, many game portals provide a variety of features designed to give fans of funny games an experience beyond their expectations. By combining free games online with a sleek, enjoyable design and intuitive interface, the gaming site offer an advantage over other portals that require you to always purchase apps, or require heavy-duty downloads before the software can even operate. In this manner they will become a web sanctuary for people looking for the best possible all-around deal, as well as a good laugh playing the games.
Media rich design is part and parcel to the quality of the flash games featured on the site. The programmers developing the games are constantly improving their craft in an interactive process. This would mean that the act of coding a new programs help improve the ability to write future programs, which in turn help one tweak and improve prior programs. The result of this is a steadily upgraded quality to the games, with an eye toward staying as sharp looking and functional as its counterparts on social media sites and the hand held mobile gaming world.
The products of such progressive approach to game designing are funny games that are at once both engrossing and highly interactive in nature. Some games feel like mini movies, displaying an ongoing pratfall like situation player is part of the action. Action adventures are incorporated some of the vignettes, rendered within the limits of flash to properly display. Other cool games are devoted to puzzle resembling Tetris, Bejeweled, Sudoku, and many more. But, with the wacky twist around in here or there. The interaction encourages players to actually picture themselves as part of their activities, making games still more fun to play. สมัครสล็อต
Funny games on these game portals are the products of media-driven applications that make their vibrant look and feel very appealing to visitors. You can even upload your own games, especially if they are compatible with the popular appeal and fun nature elsewhere featured on these websites. While you may not yet be a world-class programmer, if you’re pretty good with flash coding and have a good sense of humor, you could probably share witty enough cool games in the World Wide Web.
Raging on the internet about how games are being “dumbed” down and simplified is all the… erm.. rage these days.
Hordes of “hardcore” gamers flock to gaming forums and mourn the death of games that don’t hold the players hand and cannot be completed in 7-10 hours of playing.
They say that the “console kids” of today, with their aversion for anything challenging has ruined game design and turned most modern games into;
“click this button to win. No, not that button, over here. Look, this button he… Never mind, I’ll do it for you *click*”.
I am going to confess something to you. I *like* that games have become more casual friendly and that they do a better job of introducing the player to game mechanics and how everything works in the game.
I am almost 30 years old and have been playing games since I was 5 (that was on a C64, talk about a non-user friendly machine).
I have a full time job and a girl friend and I have lots of real life obligations that means I cannot spend anywhere close to the amount of time playing video games that I could (and did) when I was a kid or teenager.
Conversely, I have a lot more money to spend than I did as a kid, so buying/renting new games is much less of an issue for me, than it was 15-20 years ago.
If I am lucky I will have maybe an hour or two in the evening on weekdays and maybe two or three hours in the weekend that I can use for playing games.
That gives me somewhere around maybe 10-12 hours of gaming a week on average. สมัครสล็อต
Having been a video game aficionado since before I could read, I really love video games and I generally want to try out many different games, even if they are not exactly in my normal wheelhouse genre.
During a week I can easily play at least 3-4 different games, especially during a “high” season of releases like Q4 that we have just entered now.
Back in the early 90’s your game would be considered short if it could be completed in less than maybe 20-25 hours.
I remember the outcry from the gaming community when “Max Payne” launched as one of the first “Triple A” games with a sub 10 hour long campaign.
Gamers simply did not feel that they were getting enough bang for their buck.
I also remember playing X-Com: UFO defense (Which *is* a great game, no argument) and spending at least 10-15 hours messing around before I got enough of a grasp of the game mechanics to not get my butt kicked immediately by the first alien invaders that dropped by.
With my time (and, I am sure, this is the situation for many “older” gamers that have grown up and find their calendars booked with grocery shopping, business meetings and dinner with the in-laws) now being such a scarce resource, I can simply no longer persuade myself to devote time into a game that keeps knowledge of how to play it properly, a well kept secret.
I don’t want to play “National Treasure” with the game controls and look for obscure clues that make me go “oh, maybe I need to do this then?” *splat* “No, guess not”.
This goes doubly if the game is also one that promises (threatens?) to use up 20+ hours of my time to complete.
If I’m playing a game with a story (and those are usually the games I prefer) then I really want to see that story through to the end, and knowing it’s going to take me several months of gaming to do that is actually a daunting proposition to me.
So I am perfectly happy with a campaign that I can complete in 6-8 hours.
I like a game that checkpoints my progress every 10 minutes, so I don’t have to replay a one hour section of the game because I screwed up (potentially multiple times, depending on how tough the save system is on you).
Most of all, I like that I can *relax* when I’m playing a game and not stress out in frustration or thinking that I just want to get it done so I can move on to the next game.
And my feeling of self loathing, but that’s another article
To the people that feels that this is the largest gaming disaster since the Nintendo Wii, I can only say; Don’t worry guys, there will always be a segment of the market that enjoys hugely complex and long games.
Certain people will make time in their lives for a game that *demands* the full and utter attention of the gamer for the duration of its 50+ hours of gameplay.
And some will be satisfied with simply picking up a single game every 6-8 months and just play that religiously, never so much as glancing at what else is out there for them to play.
The success of games like Dark Souls is a testament to this.
As for me, I am looking forward to playing (and completing) several great games in the next few months, such as Gears of War 3, Battlefield 3 and Driver: San Francisco.
In praise of good clean family fun
Ah, the joy of a family night of fun board games played at the dining table! From Chutes and Ladders to Monopoly, through Tripoly and Clue, to Stratego, Risk, and Battleship, board games are just plain fun.
When we were youngsters, our movies were books and our game consoles were stored in boxes on the closet shelves. I recently rediscovered this joy with my seven-year-old granddaughter. We made a decision to watch tv less and spend more time doing things that encouraged conversation and personal interaction. It was a great decision. We spent the summer working puzzles, reading books together, and playing games at the dining room table. I now know which girls in her class giggle too much, which boys will chase you on the playground, and how much homework “they” expect her to get done. I also had the pleasure of watching my really smart, very funny granddaughter become a card shark.
All of this together time took me back to my childhood. We never really had to decide to watch less television. We only got three channels and my father’s interests ran the gamut from the news to football. Chet Huntley, David Brinkley, and Joe Namath pretty well dominated the airwaves at our house. The Philco belonged to Daddy. So we played outside in the sunshine and played inside when the rains came or nightfall drove us indoors. I can still sense the feeling of sitting around the kitchen table on a cold night with my brothers and sister and sometimes my parents, the smell of goodies cooking, the laughter swelling with the ups and downs of game play. I remember so clearly knowing the warmth and comfort of my place in the family. And all of this is connected in my mind with the delightful fun of board games.
Board Games for Adults can be fun!
Board Games for ADULTS??? Okay, “for Adults” doesn’t have to mean “for Adults,” if you know what I mean.
Seriously, most of us just want to have some good conversation, good company, and good clean fun when we socialize. What better way to enjoy the company of friends than with a peaceable evening spent playing a game or two. Put on a pot of coffee, heat up some banana bread or a coffee cake, and pull out a crowd-pleasing board game.
Pictionary is a terrific game. I have a friend who guesses the picture from a straight line. Honest. I have trouble identifying a photograph, so they wait until I’m out of the room to choose teams. I’m much better at Scattergories. And Trivial Pursuit. I am a font of useless knowledge.
How about you? Are you a brain? Maybe Cranium or Scrabble are to your liking. If your ability lies in strategy you may prefer Chess or Mastermind. Backgammon and Yahtzee both utilize a combination of strategy and fortune. There’s always Clue if you’re a sneaky son-of-a-gun or if you harbor suspicions and conspiracy theories. Old reliable Monopoly lets you practice getting wiped out financially. And for all of you would-be Kings of the World, it’s hard to beat Risk for world domination.
There are lots more. Pick a favorite board game or two and call the crew. The adult crew. Adults – grown-ups – having fun just playing some board games. Hanging out. You know you want to. It’s been too long since the last get-together.
Teens want to have a little board game fun, too.
Fun board games for teens just sounds like you’re trying too hard. Really. But you’re not. Young people are just people. They have friends. They like to do things with the people they like. They get tired of trying to say the right thing, wear the right clothes, hang with the right crowd. Heck, they get tired of just trying to figure out what all of that is. They need some easy-going time with no big consequences – just a chance to slow down a bit now and then. Offer them a board game party.
Risk, Yahtzee, Pictionary, Scattergories, Trivial Pursuit – all of these lend themselves to team play. Trivial Pursuit comes in a number of variations, so if they’re big Lord of the Rings fans, go with that one.
They will, however, play with a different intensity than their parents. “Soorrryyy” could take on a whole new meaning at your house. Player pieces may well be slapped around the board with more energy than one might expect. The Game of Life could be assigned choices not listed in the rules. Scene It will cause them to monopolize the television while Monopoly will give them time to take over the refrigerator. Who cares? They’re home, at your house, laughing like crazy and having more fun than they ever thought. No keggers, no missing parents, no car trouble – just friends and food and fun. Even teens have fun with board games.
And how about the children? Do they have any fun playing board games? Mayybeee.
The foundation of board games: children’s board games. I’m talking heart of childhood, elementary school, make a game out of everything age group. They make their own board games. They play board games at school when the weather is bad. They play board games all summer long in the floor, usually in the doorway to the kitchen. They just play. So what do they play?
Old stand-bys are still loved. Checkers and Chess are easily obtained and only take two people. Monopoly can take an entire afternoon and even then may not end with a clear winner. There’s a Monopoly Jr. now that is perfect for beginning readers and only takes about thirty minutes to play.
Sorry and Trouble, with it’s great Pop-O-Matic dice tumbler, remain crowd favorites. The Game of Life has become pretty convoluted, but kids still like to play it. Mouse Trap is fun to build and has the added value of a half hour of trapping mice once the game is done. Upper grade levels have a great time with Clue and Colonel Mustard and the Library – with the candlestick. Then there are cartoon-based games (think Spongebob) and Junior versions of Trivial Pursuit and Cranium. And Chinese Checkers and Parcheesi and Operation and Tri-Bond and Mancala and Aggravation and Backgammon and Scrabble and – oh, you get the idea. The list of children’s board games is as long as your imagination.
Don’t leave out preschoolers. Board games are not just fun. They’re useful.
We don’t always think about board games for preschoolers when we think about their play. Little ones run and jump and fall and get up and do it again. We sometimes limit their calm time to television – cartoons and children’s movies are quite good when Mom and Dad need some quiet time. Still, we miss out on some important training for small ones, as well as missing time spent together in an atmosphere of calm. More and more, children are losing the art of polite conversation and civilized interaction with adults. One solution? Bring out the games!
Pre-school board games help children to develop skills they will need in reading. They learn to match colors, count, recognize letters and their sounds, think sequentially, win graciously and lose gracefully. These are pretty important concepts. Candyland and Chutes and Ladders will wear you out, because your youngster will want to play again and again. There are all kinds of dominos (I know – not strictly a board game) that allow children to match cartoon characters rather than dots. There are games that let them match picture cards arranged on a grid and games that require fine motor skills. You’ll find that all of them are great fun for your four-year old. สล็อตโจ๊กเกอร์
Take the plunge. Board games with your preschooler. How much fun can you cram into one day?
WHOOHOO! Most fun section. Vintage board games.
Yep, fun board games of time gone by, making them vintage. Nice word for old. Well, maybe not all that old. Remember these?
Tripoly. We played this one with the neighbors. I don’t remember much about it except we used poker chips. There was a big green mat. And it was pokerish. And rummyish, too, I think. That’s it. That’s all I remember. Probably because I had a crush on the neighbor.
Then there was the Game of the States: VERY educational.
I’m pretty sure this one was a gift from my aunt. Very sure. Really. Aunt Helen. She was always the best at finding “educational” stuff that was pretty fun. Thanks, Aunt Helen. I miss you.
We really did learn all kinds of things about the states. We learned capitals, state birds, agricultural products, population – none of which I remember now. Not that much of it would be the same, anyway.
Now let’s talk about the REAL fun we had with board games. How about Tycoon? You had to be money-grubbing and free of conscience. My brothers slaughtered me. What are some others? Stratego. Mystery Date! Now there’s a great game for a sleep-over. Surfer dude. Hmmm. Remember him? Clue, Monopoly, Scrabble, Rook, Payday, Stock Market – all great games. I wish I still had all of them. But there was one we played ALL THE TIME:
Square Mile. This was the game with plastic roads and bridges. There was a railroad and a swamp. There were these little bitty buildings – houses, a school, a church, factories, apartment buildings, a shopping center. This was a cool game. Square Mile was the best for a rainy day.
A long time ago, someone decided that learning games – from the Commodore 64 all the way through to Wii educational games, today – don’t need levels, leveling, or the standard video game staple: the end boss. This needs to change.
From MathBlaster! on the Amiga to BrainAge on the DS, developers have ignored turning their games into recognizable video games by skipping this key element. It stems from a nasty beginning: laziness and tradition. Back in the 80s and early 90s, console video game developers enjoyed a relative monopoly. You could choose Sega, or you could choose Nintendo. Parents, desperate to attempt to shoehorn learning into their children’s gaming, would buy pretty much anything that promised to teach while it entertained. Unfortunately, some of that attitude survives to taint our Wii educational games to this day.
The one exception, prior to the Wii educational games era (around the turn of the millennium), “The Typing of the Dead,” was well-received by critics, parents (for the most part!), and gamers. It turned a classic arcade shooter, “House of the Dead,” into a typing instructor. Players are faced with “shooting” hordes of zombies by typing words that appear on-screen. The faster and more accurately you type, the faster and more accurately you “shoot” the zombies. The game progressed exactly the same as its arcade original, advancing through a house infested with all kinds of monsters. Each level was capped off with an end-of-stage boss, completing the disguise and fulfilling the educational game’s promise.
What “Typing of the Dead” did was to treat what might normally be a dry, boring subject – learning to type on a keyboard – and approach it from a gamer’s perspective. Speed and accuracy, inherent to the success of most typical video games, are also keys to typing. Why not approach Wii educational games in this same way? Why not include some of the tropes of our favorite games (beyond simply attaching a favorite character as your “coach,” a la “Mario Teaches X”)? With all the peripherals available, with all the casual gamers the Wii attracts, why not make games… Games? Why march on with this ugly procession of cartoon letters and animated math figures?
These boring educational games were and are branded by kids, with few exceptions, lifeless drags to be suffered through while mom and dad look on. There was so little in-game progression, little to look forward to or train for, just an endless succession of math problems or spelling questions. Game producers knew they needed to sink precious little money in these games, so long as their cover art included math symbols and “learning!” or “educational!” somewhere prominent. Few Wii educational games have broken from this sad beginning, but there’s a bit of hope.
Today, we’re seeing some serious innovation in Wii educational games. Finally, we’re seeing levels. We’re seeing progression and high-scores, instrumental in sparking gamers’ competitive nature. Some games have taken advantage of the Wii’s unique control design and peripheral-saturation by including a physical element to learning. Recent games have included exercise in their educational game for the Wii. Games track your progression and offer encouragement in the form of virtual coaches. Others have included platforming elements, adventure motifs, and other interesting ways to help gamers enjoy learning. สล็อตโจ๊กเกอร์
Still, though – a ten-year-old game is the single standing example of an educational game that actually includes the use of “end bosses.” The game industry, gamers, and parents would all do well to recognize the lack of “end boss” opponents in educational Wii games. By including stages and end bosses, as well as all of the recent innovations, we will see a huge improvement in educational video games. We must overcome this legacy of mediocrity. Let’s make our games fun again. Let’s make our video games… games!
It must sound fun for a lot of people to hear that a person can make a living out of making a video game review. However, what people don’t realize is that making a game review is just as hard as any job out there. I started a blog thinking that I could make 1 game review a week, but I was wrong. Even if you only plan to make a review for casual games or even browser games, it will still take sometime to make a quality review. The good news is, there are certain areas that you only need to focus your energy on in order to make a reasonable review of the game. Here, I reveal to you my steps on how to make a video game review.
Research About The Game – It is important to include in your review what type of game you are reviewing. It’s also useful to tell your readers when the game was released and on which platforms. Tell a little about the story or plot of the game but do not spoil the reader on important events.
Play the Game – You have to get some hands on experience of the game. I would suggest that you focus on the following areas
- Gameplay – In this criteria you can say about how fun the game is, how difficult it is and what sort of enemies you’d encounter and even how many levels there are in the game. You can give some tips and tricks on how to play the game here. Useful to some readers are the number of hours you played the game, but I personally don’t record my hours played. It’s also useful to tell the reader something about the unique features of a game such as if the game supports a day and night system, combining items to make new items, online mode, etc.
- Graphics – Mention specifically how the game looks like. Is it 2D or 3D? There are various kinds of 2D games like platform, isometric, sidescrolling, etc., the same goes for 3D games. Pay attention to details such as the character faces and animation, tell the reader how you appreciate or despise them. Compliment on the visual effects such as the glow of fire or shadows in dungeons.
- Music or Sound – While not generally a deciding factor for people to buy games, some people are just fans of the game’s composer from different games and that might just interest your readers. Describe the type of music played throughout the game like is it rock, western, ballad, etc. Describe how sound effects help in playing the game or how it is not helping the player survive.
- Controls – You can actually combine this with the gameplay category but it won’t hurt to make a special section on how the control system works. In my case, I start with the usual hardware required to play the game like a mouse, joystick or DPad and comment on how the controls are setup by default and if the controls are customizable. In some games like flash games, I include sound and screen configuration under controls.
- Replay Value – If you can mention if there are unlockable modes upon beating the game then this would post a high interest for the reader. For example, on RPG games side quests are very typical aside from defeating the final boss. An RPG that doesn’t have a side quest are usually poor in this category. Castlevania games like Symphony of the Night and Castlevania Order of Ecclesia have very good replay values.
Score the Game – Based on the above criteria, it’s also useful to score the game. This is because some readers don’t have the patience of reading the entire review and just looking for some sort of second opinion of whether the game is good or not. Scores are made just for this purpose. You can use metrics such as a scale of 1 to 5 or scale of 1 to 10 or even just plain words such as excellent, good or bad. สล็อตออนไลน์